Butcher-Me-Not
Rating: 4.33 from 5 (based on 12 votes. 👍 10 – users like it, 👎 2 – disliked, 💬 0 – comments posted)
Released: August 2026
Butcher-Me-Not is a dark Call of Duty fan visual novel by Arrokoth where you awaken restrained inside a cramped, constantly swaying space with a masked butcher sitting beside you. Your arms and legs cannot move, something cold holds your body in place, and the stranger watching you carries a large stained knife. From the opening moments, the game builds tension around captivity, threats, uncomfortable examination, and the feeling that the protagonist has become someone else's property.
The project combines horror, character-focused storytelling, and fan-game elements inspired by Call of Duty. It is currently a work in progress, with additional episodes, character sprites, poses, localization, and more CoD characters planned for future updates 🔪.
Play Butcher-Me-Not online on PlayMiniGames through the available web build and follow the story using simple forward and back controls on desktop or mobile.
What Is Butcher-Me-Not?
Butcher-Me-Not is a story-driven visual novel built around a threatening encounter with a mysterious masked man. The protagonist wakes in an enclosed space that repeatedly rocks from side to side. They cannot correct their posture because their limbs are firmly restrained.
Beside them sits a muscular man wearing a skull-shaped mask over a black balaclava and a stained apron. He holds a large knife and watches the protagonist closely, immediately establishing that the situation is dangerous.
The game focuses less on exploration or combat and more on atmosphere, dialogue, character interaction, and the uncomfortable power imbalance between the captive protagonist and the butcher.
The Story and Horror Premise
The opening is deliberately disorienting. The player first notices the repeated movement of the confined space, then gradually becomes aware that the protagonist cannot move freely.
The restraints create a feeling of helplessness before the butcher is even fully introduced. Once the masked man appears, the threat becomes more direct: his clothing and knife suggest violence, while his attention remains fixed on the protagonist.
The supplied description does not reveal the complete plot or explain why the protagonist has been captured. This leaves the player to discover the relationship, circumstances, and intentions of the butcher as the visual novel progresses.
How to Play Butcher-Me-Not
Butcher-Me-Not uses extremely simple visual novel controls. There is no complicated movement system or large collection of keyboard shortcuts.
On desktop, use the left mouse button to advance through dialogue and scenes. Right-click to move back. On mobile, tap once to advance and use a two-finger tap to go back.
The control scheme makes the game easy to follow while keeping attention on the writing, illustrations, character expressions, and atmosphere.
- Left-click — Advance the story
- Right-click — Go back
- Tap on mobile — Advance the story
- Two-finger tap on mobile — Go back
Dark Themes and Content Warning
Butcher-Me-Not contains mature horror themes and situations that may be uncomfortable for some players.
The developer specifically describes scenes involving threats from a butcher, detailed inspection of the protagonist's mouth, and being treated as another person's property. Cannibalism themes are also included.
The game additionally contains suggestive fan-service involving male characters, described by the developer as a focus on a man's exposed chest. Players should consider these warnings before beginning the story.
The overall tone combines threatening horror with character-focused fan-game material rather than presenting itself as a conventional action adaptation of Call of Duty.
A Call of Duty Fan Game
Although Butcher-Me-Not is presented as a visual novel rather than a military shooter, it is explicitly described by its creator as a Call of Duty fan game.
The project uses characters and concepts inspired by the Call of Duty universe in a different genre, focusing on personal interactions and horror scenarios rather than gunfights or missions.
Future updates are planned to introduce more CoD-inspired characters. The developer specifically mentions König, Horangi, and Nikto as likely additions, while also leaving open the possibility of including others.
Because development is ongoing, the final cast and story structure may change as new episodes are released.
Work in Progress and Future Updates
Butcher-Me-Not is not yet presented as a finished project. New episodes are planned through regular updates, so players following the game over time may see additional scenes and characters added.
The developer also plans more character sprites and poses, which can make future episodes visually more varied.
Localization is another area planned for expansion. Indonesian is specifically listed as a future language, while the creator has expressed interest in receiving help from translators because localization costs are currently limited by the project's budget.
Players returning after future releases may therefore find both new narrative content and additional language options.
Available Languages
Butcher-Me-Not already supports several languages, making the fan visual novel accessible to players from different regions.
- Korean
- English
- Simplified Chinese
- Traditional Chinese
- Spanish
- Vietnamese
Indonesian localization is planned for a future update.
The English translation is credited to Hierarch.
Platforms and Technical Information
Butcher-Me-Not is available across several platforms. The developer lists Windows, a web build, Android, and a beta macOS release.
The macOS version may contain errors because the developer does not own a Mac and has therefore been unable to test it directly.
Players using the browser version can follow the visual novel without installing the Windows build, while Android users have a dedicated mobile option.
- Windows
- Web browser build
- Android
- macOS beta
Development and Credits
Butcher-Me-Not was created by Arrokoth, who can also be found under the Twitter/X handle @486958Arrokoth.
The game was made using RPG Maker MZ with plugins from VisuStella, Galv, and Hendrix. Music credits include Kevin MacLeod and Presence of Music.
The English localization was provided by Hierarch.
- Game — Arrokoth
- English translation — Hierarch
- RPG Maker MZ plugins — VisuStella, Galv, Hendrix
- Music — Kevin MacLeod, Presence of Music
Why Players May Enjoy Butcher-Me-Not
Butcher-Me-Not may appeal to players who enjoy short horror visual novels, Call of Duty fan games, masked-character stories, captivity horror, unsettling romance-adjacent fiction, and character-focused interactive narratives.
The game uses a simple control scheme and a narrow setting to concentrate attention on the protagonist's vulnerability and the butcher's threatening presence. Rather than overwhelming the player with complex mechanics, it relies on writing, visual presentation, and atmosphere.
Its ongoing development also gives fans a reason to return as new episodes and characters are introduced.
Players searching for Butcher-Me-Not online, Butcher Me Not visual novel, Call of Duty horror fan game, CoD visual novel, König fan games, masked man horror games, or Arrokoth games may find this project especially relevant.
Butcher-Me-Not Features
- Dark horror visual novel
- Call of Duty fan-game setting
- Masked butcher character
- Captivity and threatening atmosphere
- Simple point-and-click progression
- Desktop and mobile controls
- Windows version
- Web browser build
- Android version
- Beta macOS version
- Multiple language options
- More episodes planned
- More character sprites and poses planned
- Future CoD characters planned
- Developed in RPG Maker MZ
FAQ About Butcher-Me-Not
What type of game is Butcher-Me-Not?
Butcher-Me-Not is a dark horror visual novel and Call of Duty fan game created by Arrokoth.
What is Butcher-Me-Not about?
The protagonist awakens restrained in a cramped moving space beside a masked butcher carrying a large stained knife.
How do you play Butcher-Me-Not?
Left-click to advance and right-click to go back on desktop. On mobile, tap to advance and use a two-finger tap to go back.
Is Butcher-Me-Not finished?
No. The game is currently a work in progress, with new episodes planned through future updates.
Is Butcher-Me-Not a Call of Duty fan game?
Yes. The developer explicitly describes it as a Call of Duty fan game.
Which languages are available?
The game currently supports Korean, English, Simplified Chinese, Traditional Chinese, Spanish, and Vietnamese. Indonesian is planned.
What platforms support Butcher-Me-Not?
The developer lists Windows, web browser, Android, and a beta macOS version.
What are the content warnings?
The game includes threats from a butcher, captivity and ownership themes, mouth examination, cannibalism themes, and suggestive male fan-service.
Which characters may appear in future updates?
The developer specifically mentions König, Horangi, and Nikto as likely future additions, with other characters also possible.